// Announcer Round Lines // ---------------------------------------------------------------------------------------------------- "Announcer.AM_RoundStartRandom" // Arena Mode round is active { "wave" "dr_sonicexeremade/effects/BeginTheMessage.wav" } "Announcer.RoundEnds10seconds" // "Mission ends in ten seconds!" { "wave" "common/null.wav" } "Announcer.RoundEnds1seconds" // "One!" { "wave" "dr_sonicexeremade/effects/Countdown3.wav" } "Announcer.RoundEnds2seconds" // "Two!" { "wave" "dr_sonicexeremade/effects/Countdown2.wav" } "Announcer.RoundEnds3seconds" // "Three!" { "wave" "dr_sonicexeremade/effects/Countdown1.wav" } "Announcer.RoundEnds4seconds" // "Four!" { "wave" "common/null.wav" } "Announcer.RoundEnds5seconds" // "Five!" { "wave" "common/null.wav" } "Announcer.TimeAdded" // "Time has been added" { "wave" "common/null.wav" } "Announcer.AM_RoundStart01" // "One!" { "volume" "1" "wave" "dr_sonicexeremade/effects/Countdown3.wav" } "Announcer.AM_RoundStart02" // "Two!" { "volume" "1" "wave" "dr_sonicexeremade/effects/Countdown2.wav" } "Announcer.AM_RoundStart03" // "Three!" { "volume" "1" "wave" "dr_sonicexeremade/effects/Countdown1.wav" } // Announcer Intel // ---------------------------------------------------------------------------------------------------- "CaptureFlag.EnemyDropped" // "The enemy has dropped our intelligence" { "wave" "common/null.wav" } "CaptureFlag.EnemyReturned" // "Our intelligence has returned to our base" { "wave" "common/null.wav" } "CaptureFlag.EnemyStolen" // "Alert! The enemy has taen our intelligence" { "wave" "common/null.wav" } "CaptureFlag.TeamDropped" // "We have dropped the enemy intelligence" { "wave" "common/null.wav" } "CaptureFlag.TeamReturned" // "The enemy intelligence has returned to their base" { "wave" "common/null.wav" } "CaptureFlag.TeamStolen" // "We have taken the enemy intelligence" { "wave" "common/null.wav" } // Announcer Control Point // ---------------------------------------------------------------------------------------------------- "Game.AM_CapEnabledRandom" // Arena Mode. "The point is now available for capture" { "wave" "common/null.wav" } "Ambient.Siren" { "wave" "common/null.wav" } // Game Sounds // ---------------------------------------------------------------------------------------------------- "Game.YourTeamLost" { "volume" "1" "wave" "dr_sonicexeremade/music/GameOverFellas.wav" } "Game.YourTeamWon" { "volume" "1" "wave" "dr_sonicexeremade/music/VictoryEz.wav" } "Game.Stalemate" { "volume" "1" "wave" "dr_sonicexeremade/music/VictoryEz.wav" }